![]() No judgement to those who like to get it with as many guys as possible, but that's just not my thing. I took a fairly balanced approach and ended up with a boyfriend by June. There are benefits to getting a guy early, meaning you have more time to explore the sexual nature of your relationship, but it's also a good idea to focus on your career early on in the year so you have the skills to pay the bills. ![]() The game takes place over the course of a year (starting in January and ending in December), and convincing a guy to become your boyfriend doesn't happen at a scripted date, meaning you can get a boyfriend early in the year or later. ![]() I want to experience the actual relationship, not just the parts leading up to the start of a relationship. A problem I have with other entries in the genre is the game ends just when you get to the good part. The game doesn't end as soon as you convince your crush to be your boyfriend. That's something that appeals to me, personally. It isn't even the protagonist's main goal. It's not terribly difficult to find the right balance, but I appreciate that the relationship aspect of the game isn't the end all be all. Goof off too much in your free time and you won't have the skills necessary to book jobs. Mismanage your funds and you'll get evicted from your apartment, resulting in a game over. You need to succeed at both in order to achieve the best results. ![]() It's less about saying the right thing to your crush and more about balancing your work life and your social life. There are actual gameplay elements to it other than conversational choices. I recently completed a playthrough of Seiyuu Danshi. ![]()
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